API Docs for: 3.18.1
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File: yui/js/yui-core.js

/**
The YUI module contains the components required for building the YUI seed file.
This includes the script loading mechanism, a simple queue, and the core
utilities for the library.

@module yui
@submodule yui-base
**/

var CACHED_DELIMITER = '__',

    hasOwn   = Object.prototype.hasOwnProperty,
    isObject = Y.Lang.isObject;

/**
Returns a wrapper for a function which caches the return value of that function,
keyed off of the combined string representation of the argument values provided
when the wrapper is called.

Calling this function again with the same arguments will return the cached value
rather than executing the wrapped function.

Note that since the cache is keyed off of the string representation of arguments
passed to the wrapper function, arguments that aren't strings and don't provide
a meaningful `toString()` method may result in unexpected caching behavior. For
example, the objects `{}` and `{foo: 'bar'}` would both be converted to the
string `[object Object]` when used as a cache key.

@method cached
@param {Function} source The function to memoize.
@param {Object} [cache={}] Object in which to store cached values. You may seed
  this object with pre-existing cached values if desired.
@param {any} [refetch] If supplied, this value is compared with the cached value
  using a `==` comparison. If the values are equal, the wrapped function is
  executed again even though a cached value exists.
@return {Function} Wrapped function.
@for YUI
**/
Y.cached = function (source, cache, refetch) {
    /*jshint expr: true*/
    cache || (cache = {});

    return function (arg) {
        var key = arguments.length > 1 ?
                Array.prototype.join.call(arguments, CACHED_DELIMITER) :
                String(arg);

        /*jshint eqeqeq: false*/
        if (!(key in cache) || (refetch && cache[key] == refetch)) {
            cache[key] = source.apply(source, arguments);
        }

        return cache[key];
    };
};

/**
Returns the `location` object from the window/frame in which this YUI instance
operates, or `undefined` when executing in a non-browser environment
(e.g. Node.js).

It is _not_ recommended to hold references to the `window.location` object
outside of the scope of a function in which its properties are being accessed or
its methods are being called. This is because of a nasty bug/issue that exists
in both Safari and MobileSafari browsers:
[WebKit Bug 34679](https://bugs.webkit.org/show_bug.cgi?id=34679).

@method getLocation
@return {location} The `location` object from the window/frame in which this YUI
    instance operates.
@since 3.5.0
**/
Y.getLocation = function () {
    // It is safer to look this up every time because yui-base is attached to a
    // YUI instance before a user's config is applied; i.e. `Y.config.win` does
    // not point the correct window object when this file is loaded.
    var win = Y.config.win;

    // It is not safe to hold a reference to the `location` object outside the
    // scope in which it is being used. The WebKit engine used in Safari and
    // MobileSafari will "disconnect" the `location` object from the `window`
    // when a page is restored from back/forward history cache.
    return win && win.location;
};

/**
Returns a new object containing all of the properties of all the supplied
objects. The properties from later objects will overwrite those in earlier
objects.

Passing in a single object will create a shallow copy of it. For a deep copy,
use `clone()`.

@method merge
@param {Object} objects* One or more objects to merge.
@return {Object} A new merged object.
**/
Y.merge = function () {
    var i      = 0,
        len    = arguments.length,
        result = {},
        key,
        obj;

    for (; i < len; ++i) {
        obj = arguments[i];

        for (key in obj) {
            if (hasOwn.call(obj, key)) {
                result[key] = obj[key];
            }
        }
    }

    return result;
};

/**
Mixes _supplier_'s properties into _receiver_.

Properties on _receiver_ or _receiver_'s prototype will not be overwritten or
shadowed unless the _overwrite_ parameter is `true`, and will not be merged
unless the _merge_ parameter is `true`.

In the default mode (0), only properties the supplier owns are copied (prototype
properties are not copied). The following copying modes are available:

  * `0`: _Default_. Object to object.
  * `1`: Prototype to prototype.
  * `2`: Prototype to prototype and object to object.
  * `3`: Prototype to object.
  * `4`: Object to prototype.

@method mix
@param {Function|Object} receiver The object or function to receive the mixed
  properties.
@param {Function|Object} supplier The object or function supplying the
  properties to be mixed.
@param {Boolean} [overwrite=false] If `true`, properties that already exist
  on the receiver will be overwritten with properties from the supplier.
@param {String[]} [whitelist] An array of property names to copy. If
  specified, only the whitelisted properties will be copied, and all others
  will be ignored.
@param {Number} [mode=0] Mix mode to use. See above for available modes.
@param {Boolean} [merge=false] If `true`, objects and arrays that already
  exist on the receiver will have the corresponding object/array from the
  supplier merged into them, rather than being skipped or overwritten. When
  both _overwrite_ and _merge_ are `true`, _merge_ takes precedence.
@return {Function|Object|YUI} The receiver, or the YUI instance if the
  specified receiver is falsy.
**/
Y.mix = function(receiver, supplier, overwrite, whitelist, mode, merge) {
    var alwaysOverwrite, exists, from, i, key, len, to;

    // If no supplier is given, we return the receiver. If no receiver is given,
    // we return Y. Returning Y doesn't make much sense to me, but it's
    // grandfathered in for backcompat reasons.
    if (!receiver || !supplier) {
        return receiver || Y;
    }

    if (mode) {
        // In mode 2 (prototype to prototype and object to object), we recurse
        // once to do the proto to proto mix. The object to object mix will be
        // handled later on.
        if (mode === 2) {
            Y.mix(receiver.prototype, supplier.prototype, overwrite,
                    whitelist, 0, merge);
        }

        // Depending on which mode is specified, we may be copying from or to
        // the prototypes of the supplier and receiver.
        from = mode === 1 || mode === 3 ? supplier.prototype : supplier;
        to   = mode === 1 || mode === 4 ? receiver.prototype : receiver;

        // If either the supplier or receiver doesn't actually have a
        // prototype property, then we could end up with an undefined `from`
        // or `to`. If that happens, we abort and return the receiver.
        if (!from || !to) {
            return receiver;
        }
    } else {
        from = supplier;
        to   = receiver;
    }

    // If `overwrite` is truthy and `merge` is falsy, then we can skip a
    // property existence check on each iteration and save some time.
    alwaysOverwrite = overwrite && !merge;

    if (whitelist) {
        for (i = 0, len = whitelist.length; i < len; ++i) {
            key = whitelist[i];

            // We call `Object.prototype.hasOwnProperty` instead of calling
            // `hasOwnProperty` on the object itself, since the object's
            // `hasOwnProperty` method may have been overridden or removed.
            // Also, some native objects don't implement a `hasOwnProperty`
            // method.
            if (!hasOwn.call(from, key)) {
                continue;
            }

            // The `key in to` check here is (sadly) intentional for backwards
            // compatibility reasons. It prevents undesired shadowing of
            // prototype members on `to`.
            exists = alwaysOverwrite ? false : key in to;

            if (merge && exists && isObject(to[key], true)
                    && isObject(from[key], true)) {
                // If we're in merge mode, and the key is present on both
                // objects, and the value on both objects is either an object or
                // an array (but not a function), then we recurse to merge the
                // `from` value into the `to` value instead of overwriting it.
                //
                // Note: It's intentional that the whitelist isn't passed to the
                // recursive call here. This is legacy behavior that lots of
                // code still depends on.
                Y.mix(to[key], from[key], overwrite, null, 0, merge);
            } else if (overwrite || !exists) {
                // We're not in merge mode, so we'll only copy the `from` value
                // to the `to` value if we're in overwrite mode or if the
                // current key doesn't exist on the `to` object.
                to[key] = from[key];
            }
        }
    } else {
        for (key in from) {
            // The code duplication here is for runtime performance reasons.
            // Combining whitelist and non-whitelist operations into a single
            // loop or breaking the shared logic out into a function both result
            // in worse performance, and Y.mix is critical enough that the byte
            // tradeoff is worth it.
            if (!hasOwn.call(from, key)) {
                continue;
            }

            // The `key in to` check here is (sadly) intentional for backwards
            // compatibility reasons. It prevents undesired shadowing of
            // prototype members on `to`.
            exists = alwaysOverwrite ? false : key in to;

            if (merge && exists && isObject(to[key], true)
                    && isObject(from[key], true)) {
                Y.mix(to[key], from[key], overwrite, null, 0, merge);
            } else if (overwrite || !exists) {
                to[key] = from[key];
            }
        }

        // If this is an IE browser with the JScript enumeration bug, force
        // enumeration of the buggy properties by making a recursive call with
        // the buggy properties as the whitelist.
        if (Y.Object._hasEnumBug) {
            Y.mix(to, from, overwrite, Y.Object._forceEnum, mode, merge);
        }
    }

    return receiver;
};